“Samsung has already made some design changes to new products since the litigation first started more than a year ago,” said Seo Won-seok, an analyst at Korea Investment & Securities. But its skill as a “fast executioner” - quick to match others’ innovations - would likely mean tweaked, non-patent infringing devices would be on the market soon after any ban came into place. Samsung could also see its popular Galaxy smartphone banned from sale in the United States. The group had net profit of $4.5 billion in April-June. That phone and tablet business is the powerhouse behind Samsung’s growth, earning around 70 percent of total profit. While the verdict was a big win for Apple, the damages are less than half the $2.5 billion compensation it sought - although that could yet be increased by the judge - and are just 1.5 percent of annual revenues from Samsung’s telecoms business. court has ordered Samsung - which sold around 50 million phones in April-June, almost twice the number of iPhones - to pay $1.05 billion damages, after ruling that the South Korean firm infringed on some Apple patents. Locate the machine “Apple ][.” Right click->Properties.An employee poses as he holds Apple's iPhone 4s (L) and Samsung's Galaxy S III at a store in Seoul August 24, 2012. On the left-hand side of the window list a list of categories, such as “All Systems” and “Available.” Right click the one called “Computer” and click “Audit.” Wait for this process to finish. The method here is very similar to that, but has some subtle differences.Īs of this writing, MAME is at version 0.214, and these instructions work with MAMEUI of this version.ĭownload this package, containing images of each cassette Apple II game that I intend to play for the 1981 phase of DDG, which I’ve sanitized for easier loading and better compressibility:Įxtract the package into your MAMEUI directory, overwriting the folders there.Īdditional Apple II cassette images and their manuals may be downloaded here: However, as it turns out, most of the games made during the first few years of the system’s life were originally released on cassette tapes, which AppleWin doesn’t support! It’s not terribly hard to find pirate disk conversions and compilations, but I would rather have peace of mind knowing that I’m not playing a buggy or modified conversion.Īnd so, once again, I turn to MAME for cassette support, as I did for Scott Adams’ TRS-80 games. Certainly this holds true for the vast majority of well-known games on the system – Akalabeth, Ultima, Wizardry, Castle Wolfenstein, and the aforementioned Williams adventures are among the most famous of the early ones, and I’ve already covered a few. Now, thanks to Data Driven Gamer, I’ve come to realize that I’ve taken it for granted that Apple II games are floppy disk games. Even today, it’s generally recognized as the most compatible and user-friendly emulator for the system, and with the recent support for WOZ format disk dumps, it’s even made strides toward solving the problem of copy protected disks. Back in 1996, it came bundled with the Roberta Williams Anthology as a means to play games such as Mystery House and Time Zone, and was the only real option. I’ve always used AppleWin to emulate Apple II games.
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